Monday, June 9, 2014

Chrysalis V1 Complete

Download Link

The model should be fairly error free. I noticed the ref pose was sideways (due to me exporting the face off axist last minute). Like the other spies, the feet IK doesn't work, but it's not too noticable. Face flex with the fangs seems to work OK.

I had been working on eye flexes and mouth phonemes for these, but the file got corrupt, so I dropped back to the old ones.

All the holes and cutouts are done with transparency. It works but isn't perfect.

13 comments:

Dennis Marble said...

how do i properly install the mod on tf2?

friagram said...

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

From valve:

Q. I have a mod distributed as a .zip. The instructions say to unzip it directly into my game folder. Should I?

Probably not. First, check if the mod you are installing is available in VPK format. If so, then download the VPK and put it into your tf/custom folder.
If the mod you want to use is only available in a .zip format, then unzip it into a subdirectory under the game's custom folder. For example, if the .zip contains custom player models that look like (heaven forbid) ponies, and one of the files is materials/models/player/scout/scout_head.vtf, then you might make a dirctory such as tf/custom/i_love_ponies. You should unzip the mod such that the custom scout head texture ends up at tf/custom/i_love_ponies/materials/models/player/scout/scout_head.vtf.
Don't unzip the .zip directly into the custom folder! Make a subdirectory!
Create a subdirectory in the tf/custom folder. For example, tf/custom/lots_of_custom_stuff
Copy the directory structure under tf into the new directory you created. For example, the files that were in the tf/materials/ folder should end up in tf/custom/lots_of_custom_stuff/materials/.

friagram said...

Oh right, to use client side, you'll have to rename the 6 model files to override the class ones:

change /models/custom/xxx/xxx.mdl
/models/player/spy.mdl

Dennis Marble said...

okay so i found the 6 files in the chrysalis model folder. how exactly should i rename these to work correctly?

Dennis Marble said...

it would be easier if you made a tutorial video on how to do this.

friagram said...

I'm far too busy with various things to do stuff like that every time someone can't figure this out. There are hundreds (thousands?) of people who manage just fine. This is the same reason I don't make VPKs.. It's just MORE stuff that I have to test, update, manage, and it's not necessary.

Dennis Marble said...

fine ill figure it out on my own

Jordan said...

You know, it really would be nice if these were VPKs. The models you make are amazing, but there's a roadblock to using them because of how the folders are named, and then the actual end files themselves are the incorrect names. I'm going to attempt tackling the task of fixing these and turning them into VPKs soon, if I can.

friagram said...

Don't redistribute my files. There is a reason why I don't make VPKs or have multiple copies/distributions of files. If people want to make VPKs they can do so themselves, as TF2 ships with the utility in the install path: common\Team Fortress 2\bin

Arkadiusz Nytko said...

lol friagram put it in custom folder and don't make problems -_-

Zachary Campagna said...

I am having some serious issues with this. I have the model showing Chrysalis but the colors are black and pink blocky textures and I think you may be missing some files or have I done something wrong?

friagram said...

you'd want to make sure your materials are in /custom/somefolder/materials/models/custom/chrysalis/
and
/custom/somefolder/materials/models/custom/shared/
and your models (which it sounds like you already have renamed to spy)
/custom/somefolder/models/player/

Zachary Campagna said...

Holy hell it worked! Thanks a lot! :D