Saturday, August 24, 2013

MvM Heroes

We were able to test an early version of the mod today. Pretty much everything is coded in now, except for a few minor user interface things - coolodown notification / hud indicators, and some minor menu stuff. Overall it works pretty well. One large problem is we don't have a model for the spy. I was able to kind of get around it by giving the spy other abilities, and replacing the sapper with a projectile based ability that does an AOE sapper effect. However, the model chosen does not have melee crit animation sequences, so backstabs do not animate :( Hopefully a model will come along soon. I suppose I could always make an animation blend layer/alias or if worst comes to worst... rig a new model (which I am not good at).

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